Colorable, Draggable Objects - Needs Improvement (AS2:CS5)
i've made simple little flash game (pictured above - couldn't see way attach .fla). basic idea have 3 little sea creatures, fish bowl, , color buttons. can click on color button , click on creature, , colors creature color. can drag creature 1 of 3 invisible (but intuitively placed) targets in fish bowl. this, did following:
color buckets:
make each 1 button following code:
on (release) { _root.fillcolor = 0x"your hex code here" _root.brush.gotoandstop(1); }
colorable creatures:
make each 1 movie clip (button work, not way made them drag) following code:
on (press) { color = new color(this); color.setrgb(_root.fillcolor); delete color; }
dragging:
i used dragndrop component flashvalley (
http://www.flashvalley.com/fv_components/dragndrop/). drag drag component onto each creature, drag target component onto each target (must movie clip), , drag setup component somewhere out of sight. take of these things , make them movie clip, export actionscript class set dragndrop, , voila. have draggable objects snap target.
some problems / room improvement:
1) can't figure out how give creatures un-colorable border.
2) can't figure out way turn off coloring once want pick creatures.
#2 biggest issue, kids have big bank of fish, color them based on (math problems, phonics puzzles, etc), drop them tank without re-coloring them. @ moment, kid have remember click on right color before moving, or move them when color them, neither of optimal.
any ideas?
1) make fish'es fill movieclip , use color.
2) assign fish'es color original color or make fill not visible.
More discussions in ActionScript 1 and 2
adobe
Comments
Post a Comment