SWC files stop working in large project


hi,

 

my company working on casual game entirely made in flash. speed development/compile time split of swc files, example dialog controls, cutscenes, particle effects controlled via swc files.

 

this working great until few days ago, have been working on project 8 months no major problems. however, of sudden, when compile game, none of swc files work. game compiles , runs ok, nothing swc files working.

 

the strange thing if remove 1 of swc files folder (the game reads swc files 1 folder) game work. if remove swc isnt used game still work. it's if there limit how many swc files can have loaded. (there 10 swc files in folder loading from).

 

so else heard of problem? or can suggest fix?

 

thanks,

greg

 

 

--- update:

i did reasearch , problem might java heap size being low when tries compile. lots of people seem have posted similar problems. possible increase size of java heap flash?

 

interestingly, went actionscript settings in "library path" section , removed "textlayout.swc" isnt our game , dont use it- game compiles , swc files work. definately seems running out of memory when include many swc files or files large.

 

-- update:
i have solved problem now- indeed issue java running out of heap space. if else has problem, can change heap size in:

 

c:\users\(user)\appdata\local\adobe\flash cs5\en_us\configuration\actionscript 3.0\jvm.ini

 

change -xmx128m to -xmx256m

 


i guess kind of answered own question there...

i can confirm finding doing exact same thing. works flash builder, except flash builder report error concerning java heap size.

 

thank post saved me enormouse heartache!



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