How to bake ambient occlusion?
i working on textures udk. told need bake in ambient occlusion want do. have ao map don't know put it. use alpha channel specular highlights. not sure how bake texture. assume done in photoshop.
this tutorial might bit (or @ least going in right direction):
http://www.everflow.com/support/tutorials/ao/everflow_ambientocclusion1.html
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