setting time to load mc


i creating game load mangoes numbers on it....i'm using numbers -9 9

i  set time of each mango load...for example: #2  mango loads every 48th , 15th second of time, #-5 mango loads  every 38th, 15th, 3rd second of time left....how code that???

 

i have code loads mangoes in random x position...but when character caught mango, doesn't load again...

here's jpg of i'm trying do...

 

khigh game5 - page1.jpg

 

this code i'm using: code attached in (-2) mango

 

onclipevent (load) {

 

//if (_root.time == 50) {   ----------------> tried put if statementto determine loading time doesn't work

 

    function reset() {

        this._x=random(550);

        this._y=-250;

       _root.speedb=-5;

    }

    reset();

//}

}

 

onclipevent (enterframe) {

//if (_root.time == 50) {  ------------------------>i tried put here doesn't work too...

    this._y-=_root.speedb;

    if (_y > 380) {

        reset();

        }

     if  (_root.mango_mc.inmango_mc.hittest(_root.caloy_lr.caloy_right.inbaske  t_mc) ||  _root.mango_mc.inmango_mc.hittest(_root.caloy_lr.caloy_left.inbasket_  mc) ||  _root.mango_mc.inmango_mc.hittest(_root.caloy_lr.caloy_stop.inbasket_  mc)) {

        _parent.mango_mc.gotoandplay(2);

        _root.score -=2;

    }

//}

}

 

hope guys help...thanks!!!!

remove code mango movieclip , attach analagous code mango's timeline:

 


        this._x=random(550);

        this._y=-250;

speedb=-5;


 

this.onenterframe=function(){
this._y-=speedb;

    if (_y > 380) {

  this.removemovieclip();

        }

     if  (this.hittest(_root.caloy_lr.caloy_right.inbaske   t_mc) ||  this.hittest(_root.caloy_lr.caloy_left.inbasket_   mc) ||  this.hittest(_root.caloy_lr.caloy_stop.inbasket_   mc)) {

        this.gotoandplay(2);

        _root.score -=2;

    }

//}

}

 

}

 

then right click on mango movieclip in library, click linkage, tick export actionscript , assign linkage id (eg, mangoid).  once you've done you're setup rest.



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