Card Deck Shuffle


hey, everyone,

 

i looking way shuffle deck of cards last week , provided code so. decided straight shuffle work better project randomizing coordinates (as doing). i'm trying implement code, , think i'm pretty close, i'm running few snags. i'm using shuffle.as document class, , external class called card.as control flipping , drag action of cards. @ moment, i'm getting message when try run swf:

 

1084: syntax error: expecting leftbrace before deck.

 

i think indicative of error somewhere else in code, i'm not sure where. see upon first glance? in advance help; appreciate it!

 

peter

 

 

shuffle.as code:

 

package
{
import flash.display.movieclip;
import flash.events.mouseevent;
import card;
import boarder;
import blueboard;
import redboard;
import snow;


public class card deck
{

  private var _card:card;
  private var _boarder:boarder;
  private var _blueboard:blueboard;
  private var _redboard:redboard;
  private var _snow:snow;
        private var contents:array;
        private var randomnum:number;
  private var _cards:array;


        public function carddeck()
  {
             //contents = new array();
   _cards = new array();
  

        }
       
        public function set cont(_parmconts)
        {
            this.contents = _parmconts;
        }
       
        public function cont()
        {
            return this.contents;
        }
       
       
        public function addcard(_card):void {


            contents.push(_card);


        }
        ////////////////////////
        //start shuffle
        ///////////////////////
        public function shuffle() {


            var temparray:array = new array();
            var mycount = contents.length;

 

            (var = 0; < mycount; i++) {
                var rand  = math.floor(math.random()*contents.length );
                var mytest = contents[rand];
                contents.splice(rand, 1);
                temparray.push(mytest);
            }
            (var j = 0; j < mycount; j++) {
                contents[j] = temparray[j];
            }
        }
        /////////////////////////////////////////
        //end shuffle
        /////////////////////////////////////////

 

        private var cardpicked;
        public function drawcard() {


            cardpicked = contents.shift();
            //removetopcard();
            return cardpicked;
        }
        public function removetopcard() {
            contents.shift();


        }
        public function deckcount() {


            return contents.length;
        }
       
       
        public function showtopcard()
        {
            return contents[0];
        }
           
        public function showcards(num)
        {
            var temparray:array = new array(num)
            (var = 0 ; i< num;i++){
                temparray[i] = contents[i];
            }
            return temparray;
        }
       
       
        public function removecard(cardname)
        {
            var mycount = contents.length;
            var removedone = false;


            (var = 0; < mycount; i++) {
               
                trace("loopcount: " + );
                if(removedone == false)
                {
                    var mytest = contents[i];
                    if(mytest.cardname == cardname)
                    {
                        //remove element
                        trace("remove card");
                        contents.splice(i,1);
                        removedone = true;
                    }
           
                }
           
            }
                   
        }
       
       
    }
}

 

 

card.as code:

 

package
{
import flash.display.movieclip;
import flash.events.mouseevent;

public class card extends movieclip
{
  private var _type:*;
 
  public function card()
  {
   this.buttonmode = true;
   this.addeventlistener(mouseevent.click, onclick);
   this.addeventlistener(mouseevent.mouse_down, mousedownhandler);
   this.addeventlistener(mouseevent.mouse_up, mouseuphandler);
  }
 
  private function onclick(event:mouseevent):void
  {
   this.play();
   this.removeeventlistener(mouseevent.click, onclick)
  }
 
  private function mousedownhandler(event:mouseevent):void
  {
   var thismc:movieclip = event.currenttarget movieclip;
   thismc.startdrag(false);
   thismc.addeventlistener(mouseevent.mouse_move, mousemovehandler);
  }
 
  private function mouseuphandler(event:mouseevent):void
  {
   var thismc:movieclip = event.currenttarget movieclip;
   thismc.stopdrag();
   thismc.removeeventlistener(mouseevent.mouse_move, mousemovehandler);
  }
 
  private function mousemovehandler(event:mouseevent):void
  {
   event.updateafterevent();
  }
 
  public function settype(type:*):void
  {
   _type = type;
   loader_mc.addchild(_type);
  }
}
}

i can't typo or forum throwing spaces code (which do), if following what's in file source of problem...

 

public class card deck



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